Missions / Quests
Below is some of the better mission / quest work I have done over the years split into their respective projects. This also includes open world design and level design, this is just sort of a catch all term I am using. You can click their titles to visit their page.
Guild Wars 2 - Mount Balrior Raid
Skills: Encounters, NPCs, Raid / Dungeon Design, Narrative
For the first content update after the release of Janthir Wilds I made a majority of the first raid we had designed in years. I was in charge of the miniboss fights, quest systems, progress systems, and more.
Guild Wars 2 - Hidden Treasures “Kodan Caches”
Skills: Open World, Interaction Points, Systems Design
This is more about how systems design work blends into the open world design. These chests were placed around the map and were designed to dovetail with how players explore and traverse an open world which has quests littered throughout.
AdHoc Studio - Mission Prototypes / Demo
Skills: Encounters, NPCs, Narrative Systems, Cutscenes, Level Design
At AdHoc Studio I was brought in and tasked with helping to design missions which would be traversed by a directed NPC and seen from a first-person security camera perspective by the player.
For Fun Levels (Portal 2 and Prodeus)
Skills: Encounters, Puzzles, Level Design
Using Portal 2 and Prodeus’ in game level editors I created several levels which I have documented. I made these levels for fun during a winter break after I had left Jack Morton.