Game Designer / Game Design Consultant / Amateur Art Historian / etc.

Hello! You can call me, Val.

I am currently a mid-level Technical Game Designer at ArenaNet working on an NDA project.

I have 6+ years of professional experience as a game designer and 10+ total years of experience making / designing games.

In that time I have worked and and consulted on award winning games like Guild Wars 2 and Dispatch, while also creating and pitching highly experimental interactive works for companies that include Disney, HBO, Google Stadia, etc.

For my BFA, I was trained in the most modern and forward thinking game development practices for both Indie and AAA at the NYU Game Center.

I have taken what I learned at NYU, and throughout my career, then successfully applied it to revitalize old design philosophies and create deeper/renewed player engagement, correctly identify and avoided design choices which result in overblown scope, and identify interesting new pathways a game development team could explore which helped to make successful experiences.

In my free time I like conducting interviews with game developers in my local community to document their work and their impact on the landscape, check it out on Substack!

Recently Released Work

52 Enemies for EX6  -  Dispatch  -  The Warclaw